![]() ![]() This time scale enough to 'pause' game and values below lead to more visual 'bugs' like missing of selection circles and move\spell pointers. I strongly recommend to set same keys for all three options because frozed pointer while script disabled can cause crashes.Īlso you can set your own time scale form 0 to 1 but i dont recommend go below 0.001. You can set custom hotkey by standart CE "Set hotkeys" option. SF3ClientFinal.CT (2.26 KiB) Downloaded 107 timesĪttach table to process, then load a level, then press Pause\Break button to pause\unpause game. Activate the trainer options by checking boxes or setting values from 0 to 1ġFRSF3ClientFinal.CT (32.27 KiB) Downloaded 495 times.Click the PC icon in Cheat Engine in order to select the game process.Let's hope they have the brains to steal this code (yet again) at least. Not a whole lot of trainers are out there yet and most are defuct anyway. Do a quick save/quick load cycle if you are unsure, that will force the update for sure. I update the real data only, consequently the values won't update on screen immediately - unless of course something triggers that. Note: Just like the original, this game keeps multiple copies of the same data and same are just for display. ![]() Misc stuff exposes the party XP, XP level and the Gold for now. You can turn this off by commenting out the checks for zero, but I am not sure about its effect on regular units. Attribute and Ability points require you to have at least one point available, meaning you won't get any of these extra points until you level up. Code executes when they take damage, so make sure they get hit at least once. stats is for all your units, both heroes and regular units. God mode for all your units I did not bother with buildings. The Unit Controls need a bit more explanation: The Resourcing Controls in general grants each and every town hall you own with a min. It's all enabled with specific values you might want to tweak the defaults in the table to your liking. I just finished the dream sequence so I can't comment on the game, but if it's as good as the original, then I'm happy. The base game does not seem to be enabled in it yet ("coming soon"), let's hope it will work with that, too. To some extent code resembles the original game, but quite a lot of data structures are different and some have changed completely.ĭespite of that, I managed to rebuild the scripts to provide more or less the same as the original script.Ĭurrent version seems is 1.0 on Steam, this is what I built the table for. ![]()
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